package com.java2_13;

import java.util.Random;

public class Role {
    //人物标签
    private String name;
    private int blood;
    private char sex;
    private String face;
    private String[] boyfaces= {"风流俊雅","气宇轩昂","相貌英俊","五官端正","相貌平平","一塌糊涂","面目狰狞"};
    private String[] girlfaces ={"美奂绝伦","沉鱼落雁","婷婷玉立","身材娇好","相貌平平","相貌简陋","惨不忍睹"};

    //attack 攻击描述：
    private String[] attacks_desc={
            "%s使出了一招【背心钉】，转到对方的身后，一掌向%s背心的灵台穴拍去。",
            "%s使出了一招【游空探爪】，飞起身形自半空中变掌为抓锁向%s。",
            "%s大喝一声，身形下伏，一招【劈雷坠地】，捶向%s双腿。",
            "%s运气于掌，一瞬间掌心变得血红，一式【掌心雷】，推向%s。",
            "%s阴手翻起阳手跟进，一招【没遮拦】，结结实实的捶向%s。",
            "%s上步抢身，招中套招，一招【劈挂连环】，连环攻向%s。"
    };

    //injured 受伤描述：
    private String[] injureds_desc={
            "结果%s退了半步，毫发无损",
            "结果给%s造成一处瘀伤",
            "结果一击命中，%s痛得弯下腰",
            "结果%s痛苦地闷哼了一声，显然受了点内伤",
            "结果%s摇摇晃晃，一跤摔倒在地",
            "结果%s脸色一下变得惨白，连退了好几步",
            "结果『轰』的一声，%s口中鲜血狂喷而出",
            "结果%s一声惨叫，像滩软泥般塌了下去"
    };
    public Role() {

    }

    //创建对象的时候对象就是引用者
    //构造器完成初始化
    public Role(String name, int blood,char sex) {
        this.name = name;
        this.blood = blood;
        this.sex = sex;
        setFace(sex);
    }

    public char getSex() {
        return sex;
    }

    public void setSex(char sex) {
        this.sex = sex;
    }

    public String getFace() {
        return face;
    }

    public void setFace(char sex) {
        Random r = new Random();
        if(sex == '男'){
            int index = r.nextInt(boyfaces.length);
            this.face = boyfaces[index];
        }else{
            int index = r.nextInt(girlfaces.length);
            this.face = girlfaces[index];
        }
    }

    public String getName() {
        return name;
    }

    public void setName(String name) {
        this.name = name;
    }

    public int getBlood() {
        return blood;
    }

    public void setBlood(int blood) {
        this.blood = blood;
    }

    //方法就是后续产生对象会拥有的行为
    public void attack(Role role) {
        Random r = new Random();
        int hurt = r.nextInt(20) + 1;
        int remainBlood = role.getBlood() - hurt;
        remainBlood = (remainBlood < 0) ? 0 : remainBlood;
        role.setBlood(remainBlood);

        int index = r.nextInt(attacks_desc.length);
        System.out.printf(attacks_desc[index],this.getName(),role.getName());
        System.out.println();

        int index2 = r.nextInt(injureds_desc.length);
        System.out.printf(injureds_desc[index2],role.getName() + ", ");

        System.out.println(role.getName() + "还剩余" + remainBlood +"点血量");
    }

    public void Print(){
        System.out.println("姓名是："+ getName());
        System.out.println("血量是："+ getBlood());
        System.out.println("性别是："+ getSex());
        System.out.println("面貌是："+ getFace());

    }


}
